![]() ![]() This was a sound call: as a narrative-heavy 3D game on the PS1, platform that wasn’t exactly a computational monster, it was important that character models be allocated as a high a polygon budget as possible. ![]() ![]() The original Final Fantasy VII prioritized character fidelity above all else. This is disappointing, especially when you consider the excellent material rendering work that Square Enix did in Final Fantasy XV with the Luminous Engine. Duller assets, like rubble and the ground surface look quite flat, though. However, metallic surfaces like Cloud’s sword and other high-specular assets acquit themselves well. Final Fantasy VII Remake doesn’t exactly feature the best materials we’ve seen til date. The game makes use of Unreal 4’s physically based rendering pipeline to handle materials. It’s a nice contrast here how so much of the renderer is dynamic, compared to the original Final Fantasy VII’s reliance on pre-rendering. Point lights from artificial sources, such as signs and street lighting add significantly to the environment in and around Midgar. Dynamic lighting is a big part of the visual makeup of Final Fantasy VII Remake. Unreal 4, as implemented in Final Fantasy VII Remake features a deferred renderer, enabling a large number of dynamic light sources to appear on-screen at a given point of time. After all, we’re dealing with a known quantity. The fact that it’s an Unreal Engine 4 title makes doing a graphics deep-dive somewhat easier. This means that a number of iterative engine improvements and feature additions make their way over. It’s one of the last Unreal 4 titles we’ll be seeing before the eighth-gen comes to a close. The Final Fantasy VII Remake makes use of Unreal Engine 4. The sub native resolution and TAA together lead to a very soft image. This is especially apparent on the PS4 Pro when outputting to 4K displays. While the game stays at the higher bounds for most of the time on both platforms, intense scenes see a notable drop to visual quality. On the PS4 Pro, we see the resolution peak at 2880 x 1620. It does so, however, by utilizing dynamic resolution scaling. The game targets 30 FPS on both consoles and largely manages to stay there. Note that this tool gives us a mere demonstration of the game’s performance, because an exact 1:1 representation of performance can only be provided by the developers themselves since they have access to vast of array of tools and profilers.Īt present, Final Fantasy VII Remake is available on PS4 Pro and the baseline PS4. We analysed the game’s performance by taking some sample scenes from the game and running it through trdrop, an open source software. PS4 vs PS4 Pro Graphics Comparison and Frame Rate Analysisīefore we proceed ahead, a note for you. However, in terms of technology, this is a remarkable title, a fine demonstration of Unreal 4. While we’re very late in the eighth-generation, a lot of what early Unreal 4 tech demos promised–like the Elemental demo showcased at the PS4 announcement–is finally on full display. The Remake is one of the finest implementations of Unreal 4 that we have seen till date. Square Enix was the very first developer to publicly sign a licensing deal with Epic for using its Unreal 4 platform, way back in 2012.Įight years later, Final Fantasy VII Remake shows us that the wait was worth it. A handful of titles, though, like some of the games in the Kingdom Hearts series, were built on Epic’s Unreal engine. Square Enix typically use a range of in-house engines to create games that deploy distinctive technology, like Hitman’s crowd AI. The Final Fantasy VII Remake is a somewhat different beast. 2016’s Final Fantasy XV leveraged the power of Square Enix’s next-gen Luminous engine, first seen in the spectacular Agni’s Philosophy demo, to deliver among the highest-fidelity game experiences this generation. 2003’s Final Fantasy XI was one of the first MMOs on the PlayStation 2 and among the earliest games to support cross-platform online play. It also has a history of innovating in terms of technology.įinal Fantasy VII, the series’ first PlayStation 1 outing, took advantage of that console’s CD-ROM storage to feature CGI cutscenes and pre-rendered background rendering that went above and beyond anything else on the PlayStation at the time. The games, which came to become synonymous with JRPGs in markets outside home territory, brought the genre, its turn-based combat and over-the-top characters and plots to audiences around the world. In many ways, the arrival of Square Enix’s Final Fantasy VII Remake marks an inflection point in the Final Fantasy franchise’s thirty year-long history. ![]()
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